These rules must be abided by or ejection from league will most likely ensue.

1. Be a good sport. If someone is not a good sport, they will be warned. If they are warned multiple times, they will be kicked out.

2. Changing playbooks is permitted.

3. Using the 4th man down on FG and XP is allowed.

4. Onside kicks are allowed at any point during the game.

5. Please say GL and GG. Those stand for Good Luck and Good Game.

6. Using the Defensive Linemen is allowed. No lurching. When crossing over the line of scrimmage WITHIN the restricted circle with a DL, before making a play on the ball carrier, you must first bump or grapple with an opposing player who is not the ball carrier. There are no restrictions on DL when the offense is in the shotgun or when crossing over the line of scrimmage OUTSIDE the restricted circle.

7. You must allow the team on defense to pick their defender before the ball is snapped.

8. RECORD ALL GAMES (via NSV, twitch or some other source), save the state, and upload the state to the league website. Winner is responsible for uploading the state.

8a. Do not quit, give up, forfeit, or throw any HSRL league game. Always compete to win, and always strive to maintain the integrity (standings, statistics and general well-being) of this great league. Do not skip the coin toss unless there is mutual agreement to do so. After the game, if you lose, you must allow a reasonable amount of time for your opponent to get a save state and snap of the game summary screen. Don't be an "nitwit" in-game either, which can be defined in a variety of ways, but for now shall remain the sole discretion of the commissioner to interpret and enforce. Remember though, in case you ever need to file a complaint, to ALWAYS RECORD... for without video proof it's far less likely any action will be taken on your behalf.

9. Due to the awesomeness of the preseason injury hack, games can be played in season or preseason mode.

10. RBs can play RB, WR or TE without restriction. WTs (WRs & TEs) can play RB, WR or TE, BUT THEY MAY NEVER RUN THE BALL FROM THE RB POSITION. Any player may run the ball on reverses, however. Centers, guards, and tackles are interchangeable. ILB and OLB are interchangeable. S and CBs are interchangable.

11. Any game that is tied at the end of regulation in the regular season will be declared a tie. This was the rule used by the NFL before 1974. Save the state at the kickoff screen of overtime and upload that state to the site. In the playoffs, normal overtime rules will be applied.

12. This ROM has the no-fumble-in-the-end-zone hack, so feel free to take out your aggression and cream your opponent after a TD is scored.

13. In the event of a game desyncing, the owners involved need to man up and sort it out. If they can't, the commissioner will make a determination about what should be done. Generally speaking, the game ought to be replayed from the point of the desync if possible.

14. No collusion between owners. No using turbo. No using the play-picking program. However, the Conditions Checker program is permissible. If you are new and don't know about this program, you might be interested in learning more about it (allows you to see the conditions of all players, offense/defense, on both teams on a seperate side window). It can be downloaded here.

14a. If the league finds you guilty of CHEATING, then the first offense is a 2-season boot. The second offense if a lifetime ban.

14b. If you think your opponent has broken any of the game rules or the game was unplayable due to lag or desynchs, please register your complaint with them. If a just conclusion is not reached between the two contestants, or if the violation affects the result of the game, then you may file a complaint AFTER THE GAME with the commissioner by sending him a PM. Cases of game rule violations will be dealt with on a game-by-game basis; possible penalties may include, but are not limited to, a forced replay or forfeited win.